TRADITIONAL GAMES USING VERBS AND VOCABULARIES.
Por 2026-03-23
Educational Project Plan:
Project Name: TRADITIONAL GAMES USING VERBS AND VOCABULARY
Grade: 2nd Grade (Primary)
Main Issue: Students practice verbs and vocabulary through traditional games.
Scenario: School
Methodology: Problem-Based Learning (PBL)
Articulating Axes: Inclusion
PBL Educational Project Plan
Phase | Time | Activities | Description & Adaptations |
|---|---|---|---|
1. Present | 30 minutes |
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2. Collect | 20 minutes |
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3. Formulate | 15 minutes |
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4. Organize | 30 minutes |
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5. Build | 40 minutes |
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6. Verify & Analyze | 30 minutes |
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7. Share | 25 minutes |
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Articulating Axes: Inclusion
Aspect | Implementation |
|---|---|
Material Accessibility | Use visual aids, large print, and gestures to support understanding. |
Group Dynamics | Diverse teams mix abilities, promoting peer support and inclusion. |
Participation | Encourage all students to share ideas and participate actively, respecting different paces. |
Language Support | Use simple language, visuals, and gestures to ensure comprehension for learners with varied language levels. |
Summary:
This PBL-based project integrates traditional games with language learning, fostering an inclusive environment where 2nd graders collaboratively explore verbs and vocabulary through hands-on activities. The structured phases ensure active participation, cultural appreciation, and language development aligned with their developmental level.

