Educational Project Plan: RULES FOR 6TH GRADE
Grade: 6th Grade (Primary)
Main Issue: Classroom Rules
Scenario: Classroom Setting
Methodology: Inquiry-Based Learning with STEAM Approach
Articulating Axis: Healthy Living


1. Project Overview

ComponentDetails
Project NameRules for 6th Grade
ObjectiveStudents will explore, understand, and create a set of classroom rules that promote a healthy, respectful, and productive learning environment.
Duration4 weeks (16 sessions, 1 hour each)
Key FocusInquiry process, critical thinking, creativity, connection to healthy living, and collaborative learning


2. Phases and Activities based on Inquiry-Based Learning with STEAM

PhaseDurationActivitiesMethodological MomentsAdaptation to 6th Grade
Phase 1: Introduction, Prior Knowledge, Problem Identification3 sessions (Weeks 1–2)- Brainstorm: "What are classroom rules?"<br>- Discuss why rules are important.<br>- Share personal experiences with rules at school and home.<br>- Identify problems caused by lack of rules or poor adherence.Questioning, Exploration, SharingUse simple language, encourage personal stories, and relate to their daily experiences. Visual aids and group discussions.
Phase 2: Inquiry Questions, Initial Explanation4 sessions (Weeks 2–3)- Develop inquiry questions: Why do we need rules? What rules promote healthy living?<br>- Research: Read short texts or watch videos about rules and healthy habits.<br>- Discuss how rules help in maintaining respect, health, and safety.<br>- Initial explanation of "healthy living" in the classroom context.Question Formulation, Exploration, ExplanationUse age-appropriate videos, discussions, and guided questions to deepen understanding. Involve students in formulating questions.
Phase 3: Conclusions related to the general problem3 sessions (Week 4)- Summarize findings about effective classroom rules.<br>- Discuss how rules contribute to healthy living (hygiene, respect, cooperation).<br>- Create a class mind map of key rules and their benefits.Analysis, Reflection, SynthesisFacilitate group reflections, encourage students to connect rules with healthy habits. Use visual tools like mind maps.
Phase 4: Design and Construction of a Proposal, Evaluation and Dissemination6 sessions (Weeks 4–5)- Design posters or digital presentations of classroom rules.<br>- Include creative elements (drawings, slogans).<br>- Peer review and feedback.<br>- Present rules to class or other classes.<br>- Reflect on the process and learning.Creation, Collaboration, PresentationEncourage creativity and teamwork. Use technology where possible. Focus on clear communication and healthy habits.
Complements: 21st Century Skills, Connection to Daily Life, Critical Thinking, Formative AssessmentThroughout all phases- Critical thinking questions: How do rules help us stay healthy?<br>- Connect rules to daily routines at home and school.<br>- Use formative assessments: quizzes, observations, reflections.<br>- Foster skills: collaboration, communication, problem-solving, digital literacy.OngoingContinuous feedback, peer assessments, self-reflections tailored to age level.


3. Detailed Weekly Schedule

WeekFocusActivitiesExpected OutcomesTools/Materials
Week 1Introduction & BrainstormingClass discussion, personal storiesStudents understand importance of rules.Chart paper, markers, images of classroom scenarios
Week 2Inquiry Questions & Initial ExplanationDevelop questions, watch videosDeeper understanding of rules & healthy livingVideos, reading materials, inquiry question templates
Week 3Summarizing & ConnectingCreate mind maps, group discussionsClear link between rules and healthMind map templates, poster boards
Week 4Designing & PresentingCreate posters/presentationsStudents produce creative rules displayArt supplies, digital devices, presentation tools
Week 5Reflection & SharingClass presentation, self-assessmentReinforce learning, develop communication skillsReflection sheets, peer feedback forms


4. Integration of Art and Technology (STEAM)

STEAM ElementActivitiesPurposeAdaptation
ScienceExplore hygiene practices (handwashing, cleanliness)Connect health to rulesDemonstrations, experiments
TechnologyCreate digital posters or slidesEnhance digital literacyUse tablets or computers
EngineeringDesign engaging postersFoster creativity and design skillsUse craft materials and design thinking
ArtsIllustrate rules, slogansEncourage artistic expressionDrawing, coloring, digital art
MathMeasure time for handwashing or activity routinesPromote healthy habits with timingTimers, charts


5. Connection to Healthy Living

  • Emphasize how classroom rules promote physical and mental health.

  • Incorporate hygiene practices, respect, cooperation, and safety.

  • Encourage students to reflect on daily habits and how rules support well-being.

  • 6. Assessment and Evaluation

    TypeMethodPurposeExamples
    FormativeObservations, reflections, quizzesMonitor ongoing understandingQuestioning during activities
    SummativeFinal presentation, posterAssess overall learningCreative rules display and presentation
    Self/PeerReflection sheets, feedbackFoster self-awareness and collaboration"What did I learn?" and peer comments


    7. Expected Outcomes

  • Students will understand the importance of classroom rules for healthy living.

  • Students will develop critical thinking and collaborative skills.

  • Students will create and communicate their own rules creatively.

  • Students will connect classroom rules to broader health and well-being concepts.

  • Note: All activities are designed to be age-appropriate, engaging, and connected to real-life contexts, fostering a comprehensive understanding of classroom rules and their importance in healthy living.